Наші Сервери Поточна карта Онлайн IP-адреси Дії
RSVSR Why GTA Online Jan 27 2026 update tackles Mission Creator bugs
Hartmann846

Користувач


Рейтинг: 0


Повідомелнь: 4


Подяк: 0

Boot up GTA Online on January 27, 2026 and you'll spot the new patch straight away. It's not a flashy heist drop, but it matters more than people think, especially after the rough edges that showed up with "A Safehouse in the Hills." The file size tells you it's not a tiny tweak: around 1.60 GB on PC, about 718.6 MB on PS5, and roughly 520.2 MB on PS4. If you've been grinding for cash between fixes, you'll know why players keep talking about GTA 5 Money in the same breath as stability and quality-of-life.

Creator Tools Getting Their Groove Back

If you build jobs, this update feels like Rockstar finally listening. Testing missions with multiple teams used to fall apart instantly, which made fine-tuning balance a waste of time. That's now sorted, and the Mission Creator memory bar readouts should actually match what you're placing. The "override position" options got attention too, so props and objects are less likely to jump or misbehave after you set them down. There are also fresh Wanted Level choices, which is the kind of small option that ends up shaping whole custom modes. And yes, those odd cutscene visual hiccups and weird actor behavior during hacking scenes should be calmer now.

Mansion And Tow Truck Bugs That Were Killing The Flow

The mansion content added a lot of flavor, but some of the bugs were straight-up momentum killers. The worst one for many players was Tow Truck Service missions where the target vehicle simply wouldn't spawn, leaving you stuck and annoyed. That's been patched, along with mansion entry scenes that didn't trigger the way they should. They even tackled the goofy stuff, like pets floating a few feet off the ground. Funny once, not funny when it happens every visit. The petting prompts should also stop lingering on-screen, so you won't be staring at leftover button text mid-mission.

Heist Escapes, Movement Locks, And Quiet Server Fixes

The big relief is the Cayo Perico issue where you could end up spawning in the ocean after leaving El Rubio's compound. It was brutal for speedrunners and anyone trying to run clean repeats. Movement bugs got attention as well, including controls locking up after Junk Energy Skydiving and that "KnoWay Out" moment where players couldn't move at all. Alongside the main download, Rockstar also pushed background server tweaks—patching a facility money glitch and fixing cases where players got stuck in interrogation rooms. With "Odd Jobs" challenges nearly here, this is the kind of boring-but-important work the game needed.

Why This Patch Actually Matters

It's easy to chase new toys, but a stable GTA Online is what keeps crews logging in week after week. When creators can test properly, missions don't soft-lock, and heist exits don't dump you into the sea, the whole game feels less like a gamble. If you're planning a busy grind schedule ahead of the next event cycle, it also helps to know your options for topping up essentials—some players use RSVSR to buy game currency or items so they can spend more time playing and less time repeating the same money loop.