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I figured the Warlock reveal would swallow the whole 30th-anniversary stream, and yeah, the demon stuff looks sick. Still, the slide that stuck with me wasn't the new mode name or the planning widgets—it was that skill tree mockup. I've played Diablo 4 through the rough launch, through the cleanup, through the stretch where you log in mostly out of habit. And now we're staring at a tree with no passive filler at all. If that's real, a lot of people are gonna feel it fast, even the ones sitting on a pile of mats or who casually buy diablo 4 gold to keep their crafting rolling without the usual grind.
I'm not doomposting. Vessel of Hatred proved they can course-correct when they need to. But this is a foundational swap, and it's going to change how everyone evaluates loot, not just how they spend points. If you like building around active choices, you might love it. If you like reliable, quiet power, you're gonna feel exposed until your gear catches up—and that's where services like u4gm end up in the conversation, since some players will try to shortcut the gap with items or currency when the tree can't cover for bad drops anymore.
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